It’s already here in many forms and interpretations, the Metaverse. While it is very different in the multiple ways it’s being developed and designed, we wanted to share our take on the do’s and don’ts of metaverse architecture and design elements. This includes outside areas and “worlds” to inside areas and personal spaces/homes of the metaverse. We’ll even touch upon the sky and weather in the metaverse, as it’s all open for creative outlet and design, reflected by real world experiences and places, but somewhat limitless in the materials and space.
Building Structures in the Metaverse
Building homes, workplaces, malls, and shelter of some sort in the metaverse helps tell people where to gather, where to keep their stuff securely, and where to shop or go to work. It’s also important to think of virtual equivalents of banks, farms, post offices, and other public or easily recognizable structures with specific use cases.
When building a structure in the metaverse, even though in theory the space is virtual and unlimited, you still want to have some boundaries for your space. This is mainly so that people can easily traverse the structure, without it taking them a long time (although teleportation of sorts might be a solution to this), but also real world computing limitations. No one wants to wait a long time for a space to load or become visible due to lack of the highest speed internet or web servers trying to catch up to computational intensive buildings.
A smooth and natural user experience is often key to the best metaverse experience. Therefore metaverse architects, designers, and developers must work together to ensure the structures are created within the confines of the current technology. Luckily we live in a world where computers are now very advanced and our imagination can run free. We’re excited to see what the teams can create around these limitations and restrictions, and how Moore’s law and related tech advancements will affect the growth of metaverse worlds.
An Architect’s Dream World is the Metaverse
What do we mean when we say the metaverse is an architect’s dream world? We mean it’s a creative platform with the ability to not waste materials in the real world, and to have people test and comment on structures at a global scale. Architecture firms may use the metaverse for presentations of their new models and for an immersive 3D experience. Imagine a community seeing their next bridge or town hall building in the metaverse, going in side, viewing from 360, and being allowed to leave comments in the metaverse for the architects and firms to go through before a real world implementation or final draft.
It’s not only recreating old structures and buildings either. It’s imagining new ones. What will the meeting places and bridges of the metaverse look like? How can an architect bring beauty and the feeling of life to a virtual world of pixels? In a world of endless color palettes and textures, what can they make the metaverse experience feel like? That also leads into the future capabilities of feeling the structures with haptic feedback gloves and suits. The sound that resonates when walking vs running up a metaverse staircase. It’s an amazing future to think about with nearly endless customizations by architects and their teams.
Are you thinking of getting started in designing or developing the next metaverse project? Enjoy this related article “Which File Types & Programs are Compatible with Metaverse Games?”
We look forward to seeing what the design and architecture firms create in the amazing opportunities of the metaverse!